New Modding Guidelines
According to Rock Paper Shotgun, Rockstar has issued new modding guidelines ahead of GTA 6. The rules were originally posted on September 10 but were seemingly unearthed this past weekend by posters on ResetEra and other social sites, RPS reports.
The guidelines apply across Rockstar's games and expressly discourage mods that build on established storylines from the base game, pull over content from older GTAs, combine maps from multiple Rockstar games, or port games to platforms they haven't officially launched on.
Monetisation and Multiplayer Restrictions
RPS notes the guidelines also bar unauthorised or abusive monetisation, including real-money gambling, loot boxes, gacha mechanics, selling in-game virtual currency, and cryptocurrency promotions. Third-party advertising through mods is also prohibited.
The report adds that multiplayer mods are limited to places officially licensed by Rockstar, which RPS calls notable given the company previously acquired roleplay modding team Cfx.re, makers of FiveM and RedM.
Context and Takedown Warning
Rockstar says it "can revise this policy at any time" and "reserve[s] the right to take down any mod or other user generated content at any time for any reason," according to RPS. There is still no release date for GTA 6's PC port, but RPS suggests the guidelines appear designed to set expectations before the game's next major launch.
RPS also connects the new rules to past takedowns, including the Liberty City Preservation Project and a fan-made GTA 6 map recreation in GTA 5.

Sources and notes
Claims, reports, leaks and rumors are attributed to their original sources. Unconfirmed information is labeled clearly and should not be read as established fact.





